OPTICA EYE-TEST AWARENESS
Our primary goal is to increase eye-test among the young audience (bellow 18 years old). We aim to build a dialogue with this target demographic through the use of fun and engaging content in both a written and visual context.
COSMOPOLITAN AUDIENCE
Our primary goal is to increase eye-test among the young audience (bellow 18 years old). We aim to build a dialogue with this target demographic through the use of fun and engaging content in both a written and visual context.
EYE EXAMINATIONS?
Not so popular…
HOW DO WE ENGAGE WITH A YOUNG AUDIENCE?
How do we turn the inconvenience of a visit to the opticians into something positive and engaging?
EDUCATING THROUGH PLAY
Gamification has the potential and should aim to create an emotional response from a young audience. Combining edutainment through a strong narrative will allow for the generation of memorable, sharable content.
HOW CAN WE COMBINE GAMIFICATION WITH AN INTERNATIONAL DEMOGRAPHIC?
OPTICA OLYMPICS
Let the Olympic spirit promote eye-test.
WINNING IS NOT IMPORTANT AS PARTICIPATING
We will look to increase interaction with the Optica Olympics through the use of Participation Leaderboards which offer the opportunity to propagate Social Validation, bolster engagement through and raise awareness of the tangible benefit of the campaign.

To be awarded with a golden medal is easy. If the child is under 13 years old, they have to bring the eye test certificate from a Hospital to any Optica store and claim the Olympic medal. For those between 13-18 years old, they have to do an eye test at any Optica store.
THE CREATIVE PLATFORM
We will use Olympic spirit, eye-test games, leaderboard, and medals to create the awareness about the campaign. To activate Optica Olympics with roadshows, in store & malls branding, and social media.
ROADMAP JOURNEY
Social Media will launch the campaign with Mall activities and a roadshow vehicle with interactive games. They will lead the audience to branded stores for eye-test. Regardless the result anyone wins a gold medal.
SOCIAL MEDIA
Educational yet entertaining through the use of Gamification. Tone of Voice: Playful, helpful and approachable.
CONCESSION STAND
The Mall activation will use a branded concession stand with Optica Olympics Gamification Zone.
SPOT THE CHARACTER
Player has to spot the location of the character amongst all the other elements which are in the picture. Character location will randomly change. Time dependent game.
MATCH THE LETTERS
Player has to identify letters as they flash up on the screen. Matching each letter will result in the awarding of points.
MATCH THE PLACE NAME
Player has to match the place name as they appear on the scrolling road. Order of place names will randomly change. Time dependent game.
NATIONAL ANTHEM MINI-KARAOKE
Sing a countries national anthem of your choice with words that increasingly more small to read. Time and accuracy dependent. Athletes have been know to forget the words to their anthems!
ROADSHOW UNIT
A branded mini-truck with a small gamification zone will bring the eye-test campaign to Schools and Sport Clubs.
IN STORE & MALL BRANDING
The spirit of Olympic Games will there by using flags, displays, and an interactive game at the front window.
BRANDING
The spirit of Olympic Games will there by using flags, displays, and an interactive game at the front window.
COUNTRY FLAGS
Using the 5th element in different colour combination will represent every nationality.
PHOTOGRAPHY
We will use young models to communicate the Optica Olympics. The style will be fashion meets sport.
This project was done for Miracle, Bahrain.

Let's work together:

sendtolift@gmail.com

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